Redline is a VR game that our team of six developed in less than 48 hours at the 4th Seattle VR Hackathon in September 2016. The hackathon had 31 teams, over 180 participants, over 500 people attendees, and strong support from sponsors such as the University of Washington, Microsoft, Amazon, and more.
Our project, won the "Community Choice" award as the community's favorite project, and was runner-up for "Best Tech Team" and "Best Physical Interactions."
Redline allows the player to ride a motorcycle through a procedurally generated city while dodging traffic and shooting enemies:
The video does not show off all of the features of the project, such as the reloading feature, which involves the player catching a clip that is projected from the right side of the motorcycle, but the video does an excellent job displaying the set up for the player. As you can see, we utilize the motorcycle, fan, Subpack (a backpack that vibrates when the player uses the throttle), headphones, and HTC Vive to immerse the player into our project and give them a feeling of presence.
Our team consisted of three software developers (including myself), two project managers, and one audio developer. The project was built using Unity 5.0 and C#.
My main contributions to the project were managing the version control, designing the control and motion scheme (deciding what each button does and when), and implementing the controller mechanics allowing the player to interact with the motorcycle and weapon.
Visit the GitHub repository for Redline to view our source code (be warned that the code is "hacky" considering the timeframe development).
Another member of our team and I have been continuing development and Redline. New features will include missions, scoring, bike-leaning mechanics, new physics, and more.